vehicles (and infantry)
unlike in mechcommander 1, vehicles aren't available for purchase for the player. however, the player can call in some types of vehicle during a mission, which you can't do in the first game.
name | weight | mobility | speed | payload |
aerospotter | 15 tons | tracked | 54 km/h | 1 large laser, (calls in shilone airstrikes) |
APC | 15 tons | wheeled | 86 km/h | (none) |
armoured car | 5 tons | wheeled | 86 km/h | 1 machine gun array |
attack copter | 35 tons | VTOL | 86 km/h | 1 medium autocannon |
cargo truck | 25 tons | wheeled | 54 km/h | (none) |
centipede | 15 tons | hover | 97 km/h | 1 large laser |
drillson | 50 tons | hover | 65 km/h | 8 streak SRM packs |
fuel truck | 20 tons | wheeled | 54 km/h | (none) |
harasser | 20 tons | hover | 86 km/h | 2 streak SRM packs |
heavy copter | 50 tons | VTOL | 65 km/h | 4 streak SRM packs, 2 pulse lasers |
hetzer | 40 tons | wheeled | 54 km/h | 1 heavy autocannon |
hunter | 25 tons | tracked | 86 km/h | 3 LRM racks |
infantry | < 1 ton | foot | 17 km/h | 1 machine gun array |
jeep | 5 tons | wheeled | 65 km/h | (none) |
legion | 100 tons | tracked | 2 streak SRM packs, 2 lasers, 2 gauss rifles | |
LRM carrier | 50 tons | wheeled | 54 km/h | 5 LRM racks |
minelayer | 30 tons | tracked | 54 km/h | (lays mines) |
partisan | 80 tons | tracked | 54 km/h | 4 light autocannons |
power armour | 5 tons | foot | 34 km/h | 1 laser, 1 streak SRM pack |
repair truck | 20 tons | tracked | 54 km/h | (repairs mechs) |
resource truck | 20 tons | wheeled | 54 km/h | (capturable for RPs) |
scimitar | 25 tons | hover | 86 km/h | 2 flamer arrays |
scout copter | 5 tons | VTOL | 119 km/h | 1 machine gun array |
shilone bomber | 10 tons | CTOL(?) | 54 km/h | (performs airstrikes) |
storm | 60 tons | tracked | 54 km/h | 2 PPCs |
swarm LRM carrier | 50 tons | wheeled | 54 km/h | 5 swarm LRM racks |
troop transport | 25 tons | tracked | 54 km/h | (none) |
vedette | 50 tons | tracked | 65 km/h | 1 medium autocannon |